01 //
SOFT: 3DS MAX + CORONA RENDERER
MATERIAL: glass w/ dark grey asorbtion color; distance = 500mm; 
          + normal map (bump);
MODEL: quixel / roman empire
SOFT: 3DS MAX + CORONA RENDERER
MATERIAL: red diffuse color; + normal map (bump); + displacement map
MODEL: quixel / roman empire
PBR MATERIALS USED
02 //
RED >>> SILVER
red diffuse into metallic (ior=3)
THANK YOU!

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